These modifiers allow you to customize how SF Symbols are displayed and animated inside views, particularly with the Image component.
symbolRenderingModeSets the rendering mode for symbol images within the view.
SymbolRenderingMode)"monochrome" – A single-color version using the foreground style"hierarchical" – Multiple layers with different opacities for depth (good for semantic coloring)"multicolor" – Uses the symbol's built-in colors"palette" – Allows layered tinting (like using multiple foregroundStyle layers)symbolRenderingMode="palette" tells the system to render the symbol in multiple layered styles.foregroundStyle now uses an object with primary, secondary, and optionally tertiary layers to color those symbol layers individually.This matches SwiftUI's behavior with
.symbolRenderingMode(.palette)and.foregroundStyle(primary, secondary, tertiary).
symbolVariantDisplays the symbol with a particular visual variant.
SymbolVariants)"none" – Default symbol with no variant"circle" – Encapsulated in a circle"square" – Encapsulated in a square"rectangle" – Encapsulated in a rectangle"fill" – Filled symbol"slash" – Adds a slash over the symbol (often used to indicate "off" states)symbolEffectApplies a symbol animation effect to the view. This can include transitions (appear/disappear), scale, bounce, rotation, breathing, pulsing, and wiggle effects. You can also bind the effect to a value so it animates when the value changes.
There are two forms of usage:
You can directly assign a symbol effect name:
These effects animate when the associated value changes.
In this example, each time isFavorited changes, the bounce animation is triggered.
DiscreteSymbolEffect)These effects can be bound to values:
| Category | Effects |
|---|---|
| Bounce | bounce, bounceByLayer, bounceDown, bounceUp, bounceWholeSymbol |
| Breathe | breathe, breatheByLayer, breathePlain, breathePulse, breatheWholeSymbol |
| Pulse | pulse, pulseByLayer, pulseWholeSymbol |
| Rotate | rotate, rotateByLayer, rotateClockwise, rotateCounterClockwise, rotateWholeSymbol |
| VariableColor | variableColor, variableColorCumulative, variableColorDimInactiveLayers, variableColorHideInactiveLayers, variableColorIterative |
| Wiggle | wiggle, wiggleByLayer, wiggleWholeSymbol, wiggleLeft, wiggleRight, wiggleUp, wiggleDown, wiggleForward, wiggleBackward, wiggleClockwise, wiggleCounterClockwise |
This image uses:
isNotified state| Modifier | Description |
|---|---|
symbolRenderingMode |
Sets how SF Symbols are rendered (monochrome, multicolor, etc.) |
symbolVariant |
Applies a visual variant like fill, circle, or slash |
symbolEffect |
Adds visual animation effects; can be static or bound to a state change |